![]() When Wien began franchising his restaurant across the United States in 1940s, he only required franchisees to use "Big Boy", not "Bob's". It was eventually purchased by a group of Michigan investors in 2018, renaming the chain's parent company Big Boy Restaurant Group. The chain changed hands several times after Wien sold it in 1967. ![]() Slicing a bun into three slices and adding two hamburger patties, Wian had created the original double-decker (or "double-deck") hamburger. The restaurant is named after Wian and the Big Boy hamburger, which he created six months after opening his original location. Check it out for yourself if you are in the area.Bob's Big Boy is a restaurant chain founded by Bob Wian in Southern California in 1936, originally named Bob's Pantry. I loved the Black Bear Diner, and with most meals less then $10 (as of 2012), it is an easy recommendation. However, there is something special about being able to enjoy a meal like this with Mt Shasta looming overhead. With Black Bear Diners popping up all over the United States, it is becoming easier to sample their great food. If you don’t have room though, you can always take one to go and enjoy it later. Make sure you save room (not sure if that is possible) for their selection of home-cooked pies as well. Other options that Zac and Amie got also looked pretty great. It took a while to decide, but I ended up on the omelet with avocado, onions, and mushrooms in it, not really sure how something that epic can ever be bad. The menu had a lot of good food on it, with breakfast, lunch, and dinner options. After being seated, we were handed a newspaper that served as the menu. This really is the way to experience the Black Bear Diner, as the portions are enormous. It was a fun place to walk around in while you are waiting to be seated, and there were a lot of cool old photos of the mountain and the surrounding area to take in.Īfter hiking most of the day and waiting 20 minutes to sit down, we had worked up a pretty good appetite. They had everything from honey and postcards to mugs and clothing. This store sells all sorts of knick-knacks and Black Bear Diner related merchandise, much like what you would see in Cracker Barrel. Old photo of Mt Shasta from the store The StoreĪlong with being a restaurant, the Black Bear Diner also has a small little store. The owners feel great satisfaction that after one hundred years, the black bears again look over Strawberry Valley. The menu, service, and decor were designed to remind the guest of a time when life was a little more simple, and service and quality were the cornerstones of business. They were determined to rekindle the level of hospitality that was lavished upon early guests to Strawberry Valley. In 1995, Bob and Laurie Manley opened the first Black Bear Diner on the site of the old strawberry patches near Mt. Large portions of quality food in an interesting and friendly atmosphere became the standard that people expected on their visits. Tired travelers soon became aware of Sisson’s fabulous hospitality, and the inn became a well-known stopover. He opened an inn near the town that overlooked the wild berry patches nearby, frequented by both black bears and people alike. In 1861 a gold prospector by the name of Sisson fell in love with Strawberry Valley – a quaint mountain meadow at the foot of Mt. Off the exit for Lake Street, you simply turn right, if heading north, and the diner is a couple blocks up on the right-hand side. ![]() Located one minute off the 5 Freeway in the city of Mt Shasta, this diner is hard to miss. Bummed the cloud layer had come in blocking a full view of Mt Shasta How to Get There Update in 2018: Black Bear Diners are all over California now, so you don’t have to go to Mt Shasta to visit this spot. The Black Bear Diner in the city of Mt Shasta boasts excellent food with an outstanding view of the mountain (assuming it is clear). I have always heard about how great it is to visit the Black Bear Diner right at the base of Mt Shasta for a good meal, so when I set out on my adventure seeing McCloud Falls and Burney Falls I already knew where I would stop for lunch. Even though I have a lack of experience traveling in Northern California, many people I know have spent a good deal of time up in that region.
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![]() While moving forward is nice, they will still be out of combat and can be shot at, but they might be able to get out of sight of some shooting with the move. Such is their lust for blood that the thrill of the kill sends their living metal bodies into overdrive, stitching wounds and fallen warriors back together through Murderous Reanimation.īlood-Fuelled Cruelty is interesting, as it causes mortals when the enemy falls back however, they just make a normal move toward the enemy and can’t recharge. The Blood-fuelled Cruelty Stratagem ensures no-one can escape their blade-tipped grasp. The Stratagems are quite strong to either give you extra melee power, make you harder to hit, extra movement, or even dish out some mortal wounds.ĭESTROYER CULT units – and their equally deranged Flayed One buddies – are relentless when the opportunity to reintegrate mortals into the cold, hard ground presents itself. Then, the enhancements really increase your combat power. This is the detachment to run if you want a ton of Destroyers or Flayed Ones. Protocol of the Undying Legions will let you get back an additional D3+1 wound, and if you get to reanimate afterward, you can bring back up to 7 wounds or models! Annihilation Legion Getting [lus 1 to hit every time a character joins a unit is a serious buff to your army! For enhancements, you can make your units harder to hit and even harder to kill! Hypercrypt Legion Awakened Dynasty Rules.Now, let’s get into all the new detachments the five Necrons Detachments for 10th Edition 40k are: Auspex Tactics (above) Necrons Codex Detachment Rules:.If you’re looking for reviews on YouTube, be sure to watch your favorite presenters talk about their take on how to play Necrons and their new codex book at the links below: Reanimation Protocols are such a staple of the army it’s good to see them sticking around! As with past codexes, there are plenty of ways to regain more lost wounds in the book, so don’t think D3 wounds are all you’ll get! Nercons CodexĬlick Here To Get Yours For Less: | Amazon | Dicehead Games | Bazooka Games | Frontline Gaming | GW Webstore | or | eBay |Ĭlick Here To Get Yours For Less: | Amazon | Dicehead Games | Bazooka Games | Frontline Gaming | GW Webstore | or | eBay|Ĭombat Patrol: Necrons is an elite contingent of living metal warriors with a burning desire to return the galaxy to a state of cold stasis, including 10 Necron Warriors, three Skorpekh Destroyers, a Canoptek Doomstalker, and three Canoptek Scarab Swarms, all ready to do battle under the command of the implacable Necron Overlord Amonhotekh. View Gallery: 13 Images How To Play 40k Necrons: Army Guide, Rules & Review I feel so stupid.Click Gallery below for full-size images. Too bad that doesn't sell many miniatures or leave much space for new releases.įuck I can't believe I allowed myself to get excited about coming back to warhammer after so many years only to have the exact same thing that made me quit in the first place happen again. What's the point of even playing this army if it just plays like all the other ones? Index was on the right track just because of how oppressive those bricks felt. Regenerating wounds is nothing special in this edition. These rules feel like if they changed the name of our special abilities you could fit them onto any army. ![]() ![]() ![]() Our thing was the fact that we were different. That's like more than half of our identity right there. Spindly, easy to break, models which wasn't very fun to paint and absolutely sucked to play against.īut the warriors and the lord, man. Video payload identification ancillary data as per SMPTE 352M. REC 601, REC 709, REC 2020 SDI Auto SwitchingĪutomatically selects between 270Mb SD‑SDI, 1.5G HD‑SDI, 3G level A and level B HD‑SDI, 6G HD‑SDI, 12G‑SDI and DVB‑ASI on each input so that each input can be running a different television standard. YUV 4:2:2 and RGB 4:4:4 SDI Color Precisionġ0, 12‑bit RGB 4:4:4 in all HD and 2K modes, Ultra HD modes up to 2160p30 and 4K modes up to 4Kp30 DCI. Television standard sample rate of 48kHz and 24-bit. SMPTE 259M, SMPTE 292M, SMPTE 296M, SMPTE 372M, SMPTE 424M, SMPTE 425M level A and B
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GREEN SATIN ROMPER Teddie Teddy Onesie One Piece Camiknicker Playsuit bodysuit Lingerie Cacique Sleepwear - M (435) 49.99. VTG Nan Flower Black Nylon RED SATIN Teddy Garter Belts Lingerie Med USA PIN-UP NEVER WORE BUT WASHED SNAP CROUCH GARDER SUPER HOT SEXY Understand that you are bidding on or purchasing a vintage item. Isabella Luxury Satin Cami and Short Set Ice Water Blue/White. Vintage 80s Dead Stock Satin & Lace Teddy, 1980s Bodysuit, Vintage Lingerie, 80s Lingerie, One Piece Teddy, NWT Va Bien Bodyshaper, 38B (358) 49.00. ![]() With only 302 neurons, the connectome of C. The nematode in question was a reasonable choice, owing to its relatively simple nervous system. ![]() To date, only two complete animal connectomes have been mapped: those for the nematode ( Caenorhabditis elegans) and the sea squirt ( Ciona intestinalis). Others are starting smaller, with animal brains, just to prove it can be done, and to expand our collective knowledge about how brains, even very tiny ones, work. That process is slow-going, painstaking work, but the journey of a hundred billion neurons must start with a single step. Neuroscience is a field dedicated to the unraveling of that mystery, and one strategy is to map the connectome, creating a map of every connection in the brain. Of all the varied and wonderful things we have come to understand since the birth of the scientific method, it seems that the thing that's still hardest to grapple with is ourselves. The brain - how it works, and how all the neurons and connections in that few pounds of gelatinous material result in consciousness - is a matter of fierce inquiry and debate in the scientific community. The first step in bringing Digimon into reality would be to create a working digital brain. While the golden age of virtual pets is long since over - despite Tamagotchi enjoying a renaissance among nostalgia-hungry older millennials - it might only have been a precursor for what’s to come.ĭigimon V-Pet USA Commercials (1998-1999) Digimon, both the series and the hand-held toys that inspired it, were the perfect marriage of old and new, the perfect crystallization of the Pog-Digipet Boundary. These toys took something familiar, the bond between a child and their pet, and transformed it into something wholly different. The image, and the brand, were sold mostly on the strength of associated video games and television series, which introduced a complex story involving a battle for the sanctity of a digital world. At least as edgy as a black and white smattering of pixels could be. Thus, Digimon was born.ĭigimon were aggressive, they did battle, they were edgy. Inspired by the aesthetic of American comic books, designer Kenji Watanabe set out to design a line of digital pets that would appeal to male children. They were a full-blown phenomenon, and seeing their success, Bandai went to work expanding the market, specifically targeting boys. They were docile pets that did little more than eat, sleep, defecate, and die (oh, God, they died so much). Enter the digital pet and its many iterations. ![]() Video games exploded in popularity, offering kids a portal to fantastical digital worlds, but we also made efforts to upload the more mundane aspects of our real lives into pixels, ones, and zeroes. This dichotomy is, perhaps, best represented by the toys that captured the imaginations of the children of the day. It was a time of transition, of change between the world as it was and the world of today, a world wherein vast swaths of our lives take place in a digital space. Some of us still hear it in our nightmares. People who did own a computer had to log on to the web with their phone lines, carried into the great digital sea by the siren song of the dial-up screech. Personal computers were creeping into homes, but it wasn’t unusual not to have one. The internet had arrived but hadn’t quite come into its own just yet. ![]() Those things don't require anything more than looking around, and I think can be genuinely useful - and cheaper than the real thing, for those of us who can't afford exotic holidays. Visit far-off places from the comfort of your own home and all that, or even check out hotels and streets before you commit to rental. However, what these vignettes are really trying to do is demonstrate the Vive's potential as a tourism and education device. It's nice to stand on a mountain with a robot dog by my side, though. Unfortunately the dog does not plunge to its death if you hurl the stick over the side of the mountain. Same goes for a variant on this that has you on a mountaintop/side. Treadmill accessory for the Vive 2 please, Valve. It's a tech demo! That's OK! But at the same time it does feel like a statement admitting that "yeah, we can render these vast spaces but we haven't really figured out what to do with 'em yet.' I don't want to ask the tech to do things it can't - specifically, walking across effectively limitless spaces - but man, I really would like to wander around virtua-Iceland just a little bit. Then you realise the only way to move any meaningful distance across the vast flatland is to 'teleport' to a handful of fixed circles not far away, and the illusion falls apart. It looks lovely, screendoor and jagged edges not withstanding, and using the motion controller to pick up and throw a stick for GlaDOG (if they haven't called it that then they bloody well should) is delightful. ![]() Take, for example, the one that places you on a mountainside or in the Icelandic wilderness, accompanied by a cheerful robo-canine who looks uncannily like a cross between GlaDOS and a Houndeye (Half-Life 3 confirmed, etc) and capers like the faithful mutt of your dreams. Sadly these demonstrate the Vive's limitations as much as they do its capabilities. Maybe one day soon we'll have that, but right now we get a grab-bag of impressive but short-lived tech demos instead. It's good to be there, imagining what a full VR recreation of Aperture's labs would be like - and particularly what a VR Portal 3 could be. It is A Nice Room, though, full of mad machinery, little things to peer at in corners and assorted sight and sound gags characterised by Aperture's patented brand of sadism. Room-scale is all well and good in concept, and suits short movements and crazy flailing very well, but in terms of moving in a straight line for any length of time, it's kind of a bust for now. You can walk around the hub to some extent if you have the floorspace, but mostly you're going to be using the D-pad on your Steam controller to robotically move around tile-by-tile, Legend of Grimrock-style. Objects within that hub lead to eight mini-games, a few of which are also Portal-themed, one of which is Dota themed and others of which are basically disassociated from any known Valve-world. ![]() The titular location is a hub adorned with various Aperture trappings, including a huge and sinister factory which convincingly stretches out into the far distance even though you can't walk into it. ![]() With that said, let's explore exactly what's inside The Lab. It's a technology showcase, and while there are flashes of the ingenuity and sharp, witty writing Valve are known for, its clear intention is to say "these are the kinds of things that room-scale VR can do, now go forth and do more with it." Or, if you're not an aspiring developer, "these are the kinds of things that room-scale VR can do, now go forth and blow your relatives' minds with it." Given this is, in theory, the first new Valve game in quite some time, I thought I'd tell you all about it.įirst things first: despite having Valve on the loading screen and an Aperture Labs theme, it's better not to think of this as a new Valve game. It's out now, but clearly most of you won't be able to try it - even if you ordered a Vive, you're weeks or more away from receiving it. The Lab is a free, semi-Portal-themed collection of minigames and vignettes from Valve, designed to show of the capabilities of their new VR headset, the Vive.
![]() They are experimentation, simulation, and data analysis. Looking into the job posts, I can identify three key technical points, which appear in one way or another in all four of them. Other specific functions include tire performance engineer and engine performance engineer. ![]() Notice that there are specific performance engineering jobs, as it’s the case for the aerodynamics performance engineer in McLaren. In all vacancies, the performance engineer will either be responsible for the development of the setup of the car, or he will give some input into it. Performance Engineer job post from Hyundai Motorsportįrom the job posts above, you can see many common points, apart from the obvious engineering graduation, some software specificity, and soft skills. So, in order to introduce the most useful tools in performance engineering, I’ll bring some job posts here. In general, performance engineering contributions to the design of the car come as guidelines for improvement, based on performance analysis of previous race and test events.Īs I mentioned in the post about how to make a career as a motorsport engineer, a great way to find out what are the skills needed to do a particular engineering job is to look at the requirements in vacancy posts related to that function. Performance engineers might be involved in many aspects of the development, such as design, testing and setup, with a stronger focus on the last two. Performance engineering is the branch of motorsport engineering that focuses on performance improvement of the race car/driver combination. How would you make their car faster? If you are an engineer worth your team’s money, you’d resort to performance engineering. However, the race car setup is quite open, and the car has many adjustable parameters. The series your team will race is a single-make category, so you can’t implement design improvements. The guy is experienced in the series your team will race, and since he was able to consistently deliver performance for the past 5 years, if he doesn’t do it this time, the blame will fall upon your team, which will not only make your current sponsors quit, but will make it harder to find new sponsors or even gentlemen drivers. The sponsors brought in a really quick, but demanding and rigorous driver. Initially they were unwilling to take the risk, but the manager was able to convince them, under the condition that the team would be in the top 5 in the category. Also, they got the cash to boost their performance, they just don’t know what to do with it, hence, they hired you.įirst day in the shop, team manager comes and tells you the team is under a lot of pressure to perform, because their sponsors saw them as a risky investment. They are inexperienced, but willing to do what it takes to win. ![]() Imagine you just got hired to develop the race car setup in a new racing team. You will be admitted on the day of the procedure. SCS implants are performed at North Shore Private Hospital in an operating theatre. It is also important that you complete the pain diary to determine the effectiveness of the SCS over the course of the trial period.Īt the completion of the trial, the lead will be removed, and a decision will be made whether to proceed to permanent implant. Throughout the trial period it is important that you follow the restrictions given to you by the device representative, Northern Pain centre nursing staff and your pain specialist. You will usually be discharged home the day following insertion of the trial lead, but will require follow up with your pain specialist at Northern Pain centre throughout the trial periods of 7-10 days. Throughout the trial period different modes of stimulation may be used to confirm the effectiveness of this treatment in your specific case. This will remain in place for the duration of the trial. When the stimulator is positioned correctly, it will be secured to the skin and covered with a dressing. A thin stimulator lead (electrode) is then advanced in the epidural space to a specific level of the spine. You will be given intravenous sedation by an anaesthetist to help you relax throughout the procedure.Īfter administering local anaesthetic, a specialised needle is used to enter the epidural space which lies underneath the bones of the vertebrae. What is involved in a trial?Īn SCS trial is performed at the Interventional Procedure Centre within North Shore Private Hospital (located within Royal North Shore Hospital) in an operating theatre equipped with specialised x-ray equipment. Your pain specialist will determine the appropriate spinal cord stimulator for you, by assessing you independently and using up-to-date clinical research and current best practice. ![]() There are many different spinal cord stimulator devices available for the management of chronic pain. If your pain specialist decides that this treatment is suitable for your condition, a comprehensive trial is undertaken to determine if SCS will be helpful to you. Other conditions that may also respond to SCS include complex regional pain syndrome (CRPS), pain following nerve injury, refractory gain, post-herpetic neuralgia and peripheral vascular disease. It can also be used to treat back pain that is not suitable for spinal surgery. Spinal cord stimulation is most commonly used for leg, back and arm pain that has not responded to spinal surgery.
Although there had been a number of unofficial statements that confirmed that Nero was Vergil's son, fans had to wait six years before Graphic Arts 3142 finally confirmed it. Logically, this would make Nero being Vergil's son the most plausible explanation, but some statements from developers at the time contradicted the timeline. At the time, the only concrete evidence available to fans was his strong connection with the Devil Arm Yamato and Sanctus's hypothesis about his relation in Sparda's bloodline. In early publicity art, screenshots, and trailers for Devil May Cry 4, Nero's Devil Bringer originally had a golden glow before it was changed to blue the reason for this change is unknown.īefore being canonically confirmed in Devil May Cry 5, Nero's heritage was debatable. As stated in the novel, Morihashi Bingo accidentally came up with the name Nero, and it has nothing to do with Nelo Angelo. ![]() However, because the crew preferred a two-syllable name, and because they were afraid "Rodin" might give too much of an "intellectual" impression, they decided to go for a different name. The artbook also has several images depicting Nero with a full Devil Trigger that has wings, but this design was scrapped in exchange for the spectre-like form seen in the final game.Īccording to Devil May Cry 4: Deadly Fortune novel, Nero was originally named after a sculptor called Rodin, who created Gates of Hell, a monumental sculptural group depicting scenes from Dante Alighieri's Inferno in high relief. In most of them, Nero has a much slimmer build with predominantly yellow eyes, in contrast to the final result seen in the released game. Other concepts of him include Nero in white clothes similar to those worn by the rest of the Order, some of which are very aristocratic in appearance and some that are similar to Vergil's blue outfit. One of the first considered concepts was a Sherlock Holmes-type of character, who would be "sipping tea as he fought off demons," and some of those concepts can be seen in Material Collection as well. Later artbook, Graphic Arts 3142, confirms that Nero went through a tumultuous development. ![]() The Devil May Cry 4 Material Collection Artbook shows a myriad of sketches and changes over Nero's design. 6.5 Playstation All-Stars Battle Royale.4.4 Devil May Cry 5: Before the Nightmare. |
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